![]() The first is Soul Attack, described as a “strengthened strike” which can help turn the tables. Some new systems will also be in place for combat. Two new stages – Silver Wolves’ Haven and Grand Labyrinth – Sealed Corridor – are coming for all players. ![]() We already know about the expanded roster of moves but what else can be expected? Update 2.00 will launch on November 25th and introduces several new mechanics to the game. It should be noted that changing direction to take a step forward still can't be run countered.Bandai Namco’s second season for Soulcalibur 6 will begin on November 26th but before that is a meaty update for all players. Fighters can guard again after a fixed amount of time has passed. This means your fighter cannot guard and continues to remain vulnerable even if the fighter changes direction to take a step forward. What this means is that taking a step back or to the side temporarily puts your fighter in a vulnerable state. Lastly, a change was made in relation to vulnerability during a step. However these don't apply to grapple breaks performed against these throws: This damage never causes a K.O., meaning health never drops below zero from a grapple break.Fighters still receive some damage when successfully performing a grapple break.The soul gauge increases for the attacker even if the opponent performs a grapple break.In particular, two changes were made to allow for more offensive options after a grapple break: When guarded, the Reversal Edges are now able to deal chip damage and the amount the soul gauge is increased when parrying the opponent's attack has been boosted.Īnother mechanic change is for Grapple Breaks. That's not all, as Reversal Edges now allow guard crush instead. In addition, the amount the soul gauge is increased has been boosted for when the attack lands against an opponent that is unable to shift to a clash. While this means that a shift won't happen from a guard, the soul gauge gets to increase a great deal. With this update, the shift now only happens upon hit. Prior to this change, the conditions "holding the attack button for the maximum duration" and "immediately after successfully parrying the opponent's attack" would allow players to shift to a Reversal Edge clash upon hit or guard. This change was made in order to improve the pace of matches. The first is the improvements done to Reversal Edge. ![]() In addition to the two new game mechanics, three new mechanics have been changed. This move is a good way to get out of danger just before a guard crush. Fighters who manage to successfully repel an attack with a Resist Impact get to restore a great deal of their guard stamina. To trigger this, all that's needed is half of a soul gauge bar. With Resist Impact, you can now repel Break Attacks and even Unblockable Attacks. Finally, as a general rule, Soul Attacks can't be performed if the fighter is already in a Soul Charged state.Īnother new mechanic is Resist Impact. Compared to Soul Charge, Soul Attacks don't give your fighters immediate invincibility, so it shouldn't be used as a defensive option. To trigger the attack, all players need is one full soul gauge bar.ĭepending on the fighting style, some of the Soul Attacks allow your fighters to perform follow-ups or shift to special stances, though extra command may be needed. As such, Soul Attacks give players a way to utilize Soul Charged techniques to keep up their offense. As a reminded, Soul charging generates a shockwave which knocks the opponent back and makes it hard to follow up with powered up attacks. This mechanic was added as a way to counter Soul charging. This special attack shifts your fighter into a Soul Charged state while attacking the opponent. The first new mechanic added is the Soul Attack. Speaking of game mechanics, new ones have been added while some are changed.
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