No rules, additional cards, boxes or other game pieces are provided. You still need to own the game and all the other pieces to play. Another player who takes a longer turn takes this card.”ĭisclaimer: These are for Catan lover who wants to dominate awesome. “-2 Victory Points! This card goes to the player who takes the longest turn. Another player who purchases more Development cards takes this card.” “2 Victory Points! The first player to purchase 5 Development cards gets this card. Another player who acquires more harbors takes this card.” “2 Victory Points! The first player to acquire 3 harbors gets this card. Similar language to other bonus victory point cards found in games like Settlers of Catan ~3.25in x 4in card, same dimensions as most Catan bonus cardsġ.5mm thick, printed on board game stock - not paper or card stock While designed to be compatible with Catan’s Settlers of Catan, this card may be used with any point-based game with development cards. These cards were printed in a limited die-cut run using high-quality board game chip-board stock. Most Developed is another great addon that changes the game strategy from initial placement through the last move. Longest Turn is fun and can be used as both a gag or as a serious house rule (it makes long games go much faster!). The Port of Call is essential in our two-player variation, as well as in larger multiplayer games. I designed these cards to be used in my personal house rules. Its probably the most successful of the Euro-style games, and has spawned numerous expansions. Play with one or all to add a new level of gameplay and strategy. Catan (previously called ' Settlers of Catan ') is a classic boardgame designed by Klaus Teuber. If you play according to this variant, you also may immediately use a newly built harbor for maritime trade (trade with the bank at an improved rate).Prove your tabletop greatness with these bonus cards compatible with Catan’s Settlers of Catan, Seafarers, Barbarians and other Catan Expansions. The players may trade, then build, trade again, build again, etc. The "first trade, then build" order is no longer observed. If this isn't possible, the robber stays in the desert. At the beginning of the game, when all players still have less than 3 victory points, the robber must thus be placed on a hex that doesn't have a settlement adjacent to it. It is not allowed to place the robber on a terrain hex marked with a number if a player who has less than 3 victory points owns a settlement adjacent to this hex. The following variants are highly recommended: The likelihood of receiving better trade offers increases, and the robber avoids your terrain hexes. The less you trade, the more advantages you are giving away.Ī little bit of complaining at the right time often works wonders. Trading with an opponent gives you and your opponent an advantage over the other players. If you trade cleverly, you improve your chances to win the game. Then you can trade 2 wool for any 1 other resource of your choice. Harbors are of particular importance if you can expect a good production of a particular resource.įor example, if you have settlements adjacent to pasture hexes marked with good numbers, you should, as soon as possible, build a settlement on a coastal intersection next to the 2:1 wool harbor. For example, owning a settlement adjacent to two terrain hexes marked with a 6 and an 8, respectively, is more favorable than owning a settlement adjacent to two terrain hexes each of which is marked with an 8. This is the only way to receive as many different resources as possible, thus avoiding expensive trades with the bank.Ī broad distribution of numbers is also beneficial. You should make sure that your first two settlements are adjacent to all terrain types if possible. Therefore, at least at the beginning of the game you should build settlements adjacent to terrain hexes marked with numbers close to 7. This shows that the closer the numbers are to 7, the more frequently they are rolled. If you roll 2 dice 36 times, the statistical distribution of the results is as follows: I'll also give you a description of two variants I like to play.ġ. I wrote down a couple of tips for you, so you can avoid having a similar experience. As you can imagine, I hardly received any resources for the settlement I had placed between terrain hexes marked with the numbers 2, 12, and 3. Well, nobody had told me that with two dice the numbers 6 and 8 are rolled much more frequently than the numbers 2 and 12. I lost my first game of CATAN resoundingly.
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